It’s a one-of-a-kind RPG that’s utterly absorbing, immersive and entertaining in nearly every aspect – its characters, world-building, quests, combat, and many gameplay systems. To my delight and detriment, having so much additional content and features added to already extensive RPG package has meant Divinity: Original Sin II has once again taken over my spare time. Larian Studios could have easily just released the usual ‘GOTY’ edition and patient console fans who have waited a year would still eagerly jump back into Rivellon, but with plenty of feedback and enough time on their hands, they have completely revamped sections of the game to address these criticisms, backed by dozens of hours worth of fresh content to experience for new and old players to enjoy. This is not the case for Larian Studios, who have significantly raised the bar for Divinity: Original Sin II – Definitive Edition when it comes to value.ĭivinity: Original Sin II received critical and commercial acclaim with its original PC-only release last year for its deep and interactive role-playing systems, isometric turn-based gameplay and well-written story, with few criticisms – a lack of content for a particular companion, a disjointed third act, and so on.
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