![]() Ancient Roads, one MP cost, crossing rivers have a three MP cost.If there isn’t a road, he makes a new one according to his civilization’s technological level. If another civilization’s Trader uses one of your roads and has better road technology, he also upgrades your roads for free. In effect, you’re making a Trader pave a new route over the old one. You have to research the relevant technologies after reaching the proper eras to upgrade your roads.Īs for neutral roads, the civilization that uses it will upgrade them once a Trader pass through them. However, the roads must be within your civilization. When you get newer technology, the roads paved by Traders and Military Engineers will get upgraded automatically. In these earlier stages, you should let your Traders build the roads instead. The Military Engineer’s road-building powers aren’t as beneficial before modern times. In the earlier stages, they only have two charges before you research Steam Power. This limitation means that a Military Engineer can only create one route on a single tile at once. He requires an Armory and some Gold, but you can start building roads once you have at least one.Įvery road a Military Engineer builds will consume a build charge. There’s another method that you can use after reaching the Medieval Era.ĭuring the Medieval Era, you can unlock the Military Engineer. This method is the earliest and easiest way to build roads in Civ VI, though it’s not the only one. However, he must take a Trading Route by land, as it would be impossible to pave a road across the sea. After he returns, you can put him to sleep until you need another route.Īs you can see, the Trader builds roads passively as you ask him to travel to a new location. ![]() ![]() The Trader will start establishing a road as he travels to one of your cities or another civilization.From the menu, select a destination for the Trader.The process of creating one goes like this: Trade Routes are lines through which Traders reach other civilizations or cities for commerce.
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