![]() Go to the Reference Coordinate System (RCS), which is located on the main toolbar just to the right of the Scale tool. Drop down from View to Pick. 5. Now delete the large remaining polygon. Create an Arc with the two endpoints being the ends of the curved edge of the plastic lid, and increase the radius so it's out away from the geometry. Rename the arc "Corner Center Point". This will be used for selection purposes in a minute (Fig.02).Now the next several steps are about creating the geometry for the hole that the corner posts will make in the plastic. You can just have the corner posts penetrate the Plastic Lid object, but if you want to be super picky and see the interaction of the surfaces correctly in the render then go on to Step 3. If it's not that big a deal, don't delete the polygons after you inset, and skip to Step 17. Really, this is a very tiny detail and will only be noticeable if you are looking really closely at the render. If you skip to Step 17 you will notice that your plastic lid lacks a lot of the geometry shown in the example, but don't worry about it.ģ. Select the top and bottom polygon, and use the Inset tool with a value of. Convert to an Editable Poly, and name this object "Plastic Lid" (Fig.01). Change the rectangle's Interpolation to 12, put an Extrude Modifier on the rectangle and set it to Height: 2. Okay, start off by creating a rectangle, with length: 34.5, width: 24 and corner radius: 2.6. Move it to XYZ: 0,0,8.5. ![]() In this two part tutorial on creating a pinbox model, I will show you how to go about modeling the main item from the frame to the pins, then I will conclude with showing you all how to animate it in part two.
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